As a math teacher, it can sometimes be difficult to think of
ways for students to generate and test their hypothesis. In the book entitled Using Technology with Classroom Instruction that Works, one of the
recommendations mentioned was problem solving (Pitler, Hubbell, Kuhn,
Malenoski, 2007). In math, my department
consistently incorporates problem solving in every lesson. This can be in the form of solving algebraic
skill problems or solving real world word problems.
My students are currently learning the rules of exponent as
well as how to simplify problems containing exponents. With the knowledge they gain while learning basic
exponent rules, students may have a better understanding of the skill once we
begin lessons on square roots. For
instance, students will devise a list of integers that are raised to the power
of two (or squared). Then, students will
work backwards to devise a list of square roots. Students will generate and test a hypothesis
as to what the actual outcome would be by estimating each problem. They will test their hypothesis by actually
working the problem to see how close the actual answer was to their
hypothesized answer.
In order to enhance students’ learning, technology could
easily be utilized. According to Dr.
Orey (Laureate, 2011), students should be engaged in learning and the process
of creating an artifact to share with others to follow the theory of constructionism
(Laureate Education, Inc., 2011). For
this particular lesson involving exponents and square roots, students could
create a spreadsheet via Microsoft Excel.
Students could design a table with the problem in one column, their
hypothesis in the next column, the actual answer in another column, and the
last column would involve the difference from their hypothesized answer and the
actual answer. Then, students could create
a line graph that represents the difference from their hypothesis and the
actual answer. This way, students can
visually see how off or how close they were to generating the correct answer
for each problem. After generating their
graph, students can share their findings with their collaborative groups. Students can compare their differences and
distinguish which problem(s) the majority of students were missing. Finally, collaborative groups can work
together in order to formulate a plan for determining the correct solution to
those problems which had the most errors.
References:
Laureate
Education, Inc. (Producer). (2011). Program five: Cognitive learning theory [Video
webcast]. Bridging learning theory,
instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K.
(2007). Using technology with classroom instruction
that works. Alexandria,
VA: ASCD.